729 lines
22 KiBLFS
Plaintext
729 lines
22 KiBLFS
Plaintext
[Start]
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Narrator: The tavern door creaks open. Smoke and laughter fill the air. -> TavernEntry
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[TavernEntry]
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Narrator: Three figures catch your eye: a hooded stranger, a boisterous merchant, and the barkeep. -> TavernChoice
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[TavernChoice]
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1. Approach the hooded stranger. -> StrangerApproach
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2. Sit next to the merchant. -> MerchantApproach
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3. Order a drink from the barkeep. -> BarkeepApproach
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4. [Observe] Study the room from the shadows. -> ObserveRoom
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[ObserveRoom]
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Narrator: You notice the stranger slipping a note to the barkeep. The merchant counts gold nervously. -> ObserveChoice
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[ObserveChoice]
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1. Intercept the note. -> InterceptNote
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2. Pickpocket the merchant. -> PickpocketAttempt
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3. Pretend you saw nothing. -> TavernChoice
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[InterceptNote]
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Stranger: You dare?! -> StrangerHostile
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[PickpocketAttempt]
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1. [Sleight of Hand] Swiftly grab the pouch. -> PickpocketSuccess
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2. [Distraction] Bump into him accidentally. -> PickpocketDistract
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3. Abandon the attempt. -> TavernChoice
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[PickpocketSuccess]
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Narrator: 50 gold pieces heavier, you slip away. The merchant hasn't noticed... yet. -> PickpocketAfter
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[PickpocketDistract]
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Merchant: Watch it, friend! -> MerchantAnnoyed
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[MerchantAnnoyed]
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1. Apologize profusely. -> MerchantCalm
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2. [Intimidate] You watch where YOU'RE going. -> MerchantFight
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3. Use the distraction to grab the gold. -> PickpocketSuccess
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[MerchantCalm]
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Merchant: Hmph. Buy me a drink and we're even. -> MerchantFriendly
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[MerchantFight]
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Merchant: Why you little—! -> BarFight
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[PickpocketAfter]
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Narrator: But where to spend your ill-gotten gains? -> PickpocketChoice
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[PickpocketChoice]
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1. Buy information from the barkeep. -> BarkeepBribe
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2. Leave before anyone notices. -> TavernExit
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3. Approach the stranger with newfound confidence. -> StrangerApproach
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[StrangerApproach]
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Stranger: You have the look of someone seeking something. -> StrangerGreet
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[StrangerGreet]
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1. I seek the Crimson Blade. -> CrimsonQuestStart
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2. I'm looking for work. -> WorkOffer
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3. Who are you? -> StrangerIdentity
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4. [Insight] Something tells me you're not what you seem. -> StrangerReveal
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[CrimsonQuestStart]
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Stranger: The Crimson Blade? Many seek it. Few survive. -> CrimsonWarning
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[CrimsonWarning]
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1. I'm not like the others. -> CrimsonAccept
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2. What happened to them? -> CrimsonLore
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3. Perhaps I should reconsider... -> TavernChoice
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[CrimsonAccept]
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Stranger: Then you'll need a map. I have one... for a price. -> CrimsonPrice
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[CrimsonPrice]
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1. How much? -> CrimsonNegotiate
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2. [Persuade] Surely we can come to an arrangement. -> CrimsonDiscount
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3. I'll find my own way. -> CrimsonRefuse
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[CrimsonNegotiate]
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Stranger: 100 gold, or a favor to be named later. -> CrimsonDeal
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[CrimsonDeal]
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1. I'll pay the gold. -> CrimsonGoldPath
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2. I'll owe you a favor. -> CrimsonFavorPath
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3. [Barter] 50 gold and a minor favor. -> CrimsonCompromise
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[CrimsonGoldPath]
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Stranger: Wise choice. No strings attached. -> MapReceived
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[CrimsonFavorPath]
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Stranger: Remember, I always collect. -> MapReceivedDebt
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[CrimsonCompromise]
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Stranger: You drive a hard bargain. Agreed. -> MapReceivedHalf
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[CrimsonDiscount]
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Stranger: Your silver tongue amuses me. 75 gold, final offer. -> CrimsonDiscountDeal
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[CrimsonDiscountDeal]
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1. Deal. -> MapReceived
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2. Still too rich for my blood. -> CrimsonRefuse
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[CrimsonRefuse]
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Stranger: Your loss. The Blade waits for no one. -> TavernChoice
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[CrimsonLore]
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Stranger: The mountain claims them. Traps, guardians, madness itself. -> CrimsonLoreMore
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[CrimsonLoreMore]
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1. Guardians? -> GuardianInfo
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2. Madness? -> MadnessInfo
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3. I've heard enough. -> CrimsonWarning
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[GuardianInfo]
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Stranger: Stone sentinels that never sleep. Best approached with stealth... or great power. -> GuardianChoice
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[GuardianChoice]
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1. [Arcana] I have magical means. -> GuardianMagic
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2. [Stealth] I move like a shadow. -> GuardianStealth
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3. I'll figure it out when I get there. -> CrimsonWarning
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[GuardianMagic]
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Stranger: A mage, then. You may yet survive. Take this. -> MapReceived
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[GuardianStealth]
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Stranger: A rogue's path. Dangerous but possible. -> MapReceived
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[MadnessInfo]
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Stranger: The mountain whispers. Those who listen too long... never leave. -> MadnessWarning
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[MadnessWarning]
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1. [Willpower] My mind is steel. -> MadnessResist
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2. I'll bring ear plugs. -> StrangerLaugh
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3. This sounds too risky. -> CrimsonRefuse
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[MadnessResist]
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Stranger: Confidence or foolishness? We shall see. -> MapReceived
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[StrangerLaugh]
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Stranger: Ha! I like you. Maybe you'll be the one. -> MapReceived
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[MapReceived]
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Stranger: The Crimson Blade awaits at the peak of Mount Sorrow. Go. -> QuestAccepted
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[MapReceivedDebt]
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Stranger: Remember our deal. I will find you when the time is right. -> QuestAcceptedDebt
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[MapReceivedHalf]
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Stranger: A fair trade. Now go, before the trail grows cold. -> QuestAccepted
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[QuestAccepted]
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Narrator: You pocket the map. Your journey begins at dawn. -> QuestChoice
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[QuestAcceptedDebt]
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Narrator: The map feels heavy in your hands. What have you agreed to? -> QuestChoice
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[QuestChoice]
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1. Prepare for the journey. -> PrepareQuest
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2. Seek more information first. -> MoreInfo
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3. Recruit allies. -> RecruitChoice
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[PrepareQuest]
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Narrator: You gather supplies and rest. Dawn breaks cold and clear. -> JourneyBegin
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[MoreInfo]
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Narrator: Who might know more about Mount Sorrow? -> MoreInfoChoice
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[MoreInfoChoice]
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1. Ask the barkeep. -> BarkeepInfo
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2. Consult the merchant. -> MerchantInfo
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3. Return to the stranger. -> StrangerMoreInfo
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[BarkeepInfo]
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Barkeep: Mount Sorrow? My grandfather went there once. Came back without his voice. Said he traded it for wisdom. -> BarkeepWisdom
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[BarkeepWisdom]
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1. What wisdom? -> BarkeepSecret
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2. That's disturbing. -> QuestChoice
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3. [Empathy] It must have been hard for your family. -> BarkeepTrust
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[BarkeepSecret]
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Barkeep: He wrote it down before he died. Want to see? -> BarkeepOffer
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[BarkeepOffer]
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1. Yes, show me. -> BarkeepJournal
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2. What's the catch? -> BarkeepPrice
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3. I prefer to discover myself. -> QuestChoice
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[BarkeepJournal]
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Barkeep: It says: "The silence speaks truth. Listen with your heart, not your ears." -> JournalWisdom
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[JournalWisdom]
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Narrator: Cryptic, but perhaps useful. You commit it to memory. -> QuestChoice
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[BarkeepPrice]
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Barkeep: Smart. 20 gold for the journal. -> BarkeepDeal
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[BarkeepDeal]
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1. Fair enough. -> BarkeepJournal
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2. Too expensive. -> QuestChoice
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3. [Haggle] 10 gold. -> BarkeepHaggle
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[BarkeepHaggle]
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Barkeep: 15. Take it or leave it. -> BarkeepFinal
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[BarkeepFinal]
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1. Deal. -> BarkeepJournal
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2. I'll pass. -> QuestChoice
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[BarkeepTrust]
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Barkeep: You're kind. Take the journal. He would have wanted it to help someone. -> BarkeepJournal
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[MerchantInfo]
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Merchant: Mount Sorrow? I've sold equipment to three expeditions. None returned for refunds. -> MerchantSales
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[MerchantSales]
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1. What equipment did they buy? -> MerchantGear
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2. Sounds profitable for you. -> MerchantCynical
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3. Would you sell to me? -> MerchantShop
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[MerchantGear]
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Merchant: Climbing tools, wards against magic, and plenty of rope. Most came back for more rope. -> GearAdvice
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[GearAdvice]
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Narrator: Perhaps you should stock up. -> MerchantShop
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[MerchantCynical]
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Merchant: Hey, a sale's a sale. Not my fault if they don't come back. -> MerchantDefend
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[MerchantDefend]
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1. [Morality] That's cold. -> MerchantShame
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2. Fair point. Business is business. -> MerchantFriendly
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3. Do you feel any guilt? -> MerchantConfess
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[MerchantShame]
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Merchant: ...I light a candle for each of them. Not that it helps. -> MerchantConfess
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[MerchantConfess]
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Merchant: Look, take this charm. It's supposed to protect against curses. For free. Consider it penance. -> CharmReceived
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[CharmReceived]
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Narrator: You receive a strange amulet. It pulses faintly with warmth. -> QuestChoice
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[MerchantShop]
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Merchant: I've got rope, torches, climbing picks, and a potion or two. What'll it be? -> ShopChoice
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[ShopChoice]
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1. I'll take the climbing gear. -> BuyGear
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2. What potions do you have? -> PotionList
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3. I'm good for now. -> QuestChoice
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[BuyGear]
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Merchant: 30 gold for the full kit. Worth every copper. -> GearPurchase
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[GearPurchase]
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1. I'll take it. -> GearBought
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2. [Haggle] 20 gold. -> GearHaggle
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3. Maybe later. -> ShopChoice
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[GearBought]
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Narrator: You're now equipped for climbing. The mountain won't know what hit it. -> QuestChoice
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[GearHaggle]
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Merchant: 25, and that's robbery. -> GearFinal
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[GearFinal]
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1. Fine, 25. -> GearBought
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2. Too rich. -> ShopChoice
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[PotionList]
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Merchant: Healing, night vision, and one I call "liquid courage." Makes you immune to fear for an hour. -> PotionChoice
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[PotionChoice]
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1. The healing potion. -> BuyHealing
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2. Night vision sounds useful. -> BuyNightVision
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3. Liquid courage—I might need that. -> BuyCourage
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4. One of each. -> BuyAll
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5. I'll pass on potions. -> ShopChoice
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[BuyHealing]
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Narrator: A red vial joins your pack. Better than dying. -> ShopChoice
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[BuyNightVision]
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Narrator: A blue vial. The darkness won't hide dangers from you now. -> ShopChoice
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[BuyCourage]
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Narrator: A golden vial. For when fear is the enemy. -> ShopChoice
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[BuyAll]
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Merchant: Big spender! 60 gold for the lot. -> BuyAllDeal
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[BuyAllDeal]
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1. Worth it. -> AllPotionsBought
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2. Just the healing potion then. -> BuyHealing
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[AllPotionsBought]
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Narrator: Your pack clinks with vials. You feel prepared. -> QuestChoice
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[StrangerMoreInfo]
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Stranger: Back so soon? Afraid? -> StrangerReturn
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[StrangerReturn]
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1. Cautious, not afraid. -> StrangerRespect
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2. Tell me more about the guardians. -> GuardianInfo
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3. What's really up there? -> StrangerTruth
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[StrangerRespect]
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Stranger: Wisdom. Most charge in blindly. Ask your questions. -> StrangerQuestions
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[StrangerQuestions]
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1. How did you get a map? -> StrangerOrigin
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2. Have you been there yourself? -> StrangerPast
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3. I'm ready now. -> JourneyBegin
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[StrangerOrigin]
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Stranger: I... found it. On someone who no longer needed it. -> StrangerDark
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[StrangerDark]
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1. You killed them? -> StrangerAccuse
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2. They died on the mountain? -> StrangerClarity
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3. I don't want to know. -> StrangerQuestions
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[StrangerAccuse]
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Stranger: Would it matter? They're dead. The map lives on. As might you. -> StrangerQuestions
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[StrangerClarity]
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Stranger: The mountain took them. I merely... recovered what was left. -> StrangerQuestions
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[StrangerPast]
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Stranger: Once. Long ago. I left something there. Something I can never retrieve. -> StrangerRegret
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[StrangerRegret]
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1. What did you leave? -> StrangerSecret
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2. I'm sorry. -> StrangerQuestions
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3. [Insight] You lost someone, didn't you? -> StrangerVulnerable
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[StrangerSecret]
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Stranger: My name. The mountain takes something from everyone. -> StrangerWarningFinal
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[StrangerVulnerable]
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Stranger: ...Her name was Elena. She heard the whispers and... walked off the cliff. Smiling. -> StrangerGrief
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[StrangerGrief]
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1. I'll be careful. -> StrangerBlessing
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2. Maybe the blade can bring her back? -> StrangerHope
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3. Some things are worth the risk. -> StrangerBlessing
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[StrangerHope]
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Stranger: The legends say it can cut anything. Even death. But legends lie. -> StrangerBlessing
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[StrangerBlessing]
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Stranger: Go then. And may you find what you seek... without losing what you have. -> JourneyBegin
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[StrangerWarningFinal]
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Stranger: Guard your identity. The mountain will try to take it. -> JourneyBegin
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[StrangerTruth]
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Stranger: Power. Madness. Death. And one blade that can end wars or start them. -> StrangerQuestions
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[RecruitChoice]
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Narrator: Who might join your quest? -> RecruitOptions
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[RecruitOptions]
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1. The stranger seems capable. -> RecruitStranger
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2. The merchant knows the gear. -> RecruitMerchant
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3. Perhaps the barkeep has contacts. -> RecruitBarkeep
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4. I work better alone. -> JourneyBegin
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[RecruitStranger]
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Stranger: Join you? I gave up adventuring when Elena... No. But I'll wait here. If you return, drinks are on me. -> RecruitFail
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[RecruitFail]
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Narrator: Your party remains at one. Perhaps for the best. -> JourneyBegin
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[RecruitMerchant]
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Merchant: Me? Climb a mountain? Ha! I'll sell you supplies, but I like living too much. -> RecruitFail
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[RecruitBarkeep]
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Barkeep: I know a sellsword who comes through sometimes. Name's Kira. She's... intense. -> KiraIntro
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[KiraIntro]
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1. Where can I find her? -> KiraLocation
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2. What's her rate? -> KiraRate
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3. Intense how? -> KiraWarning
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[KiraLocation]
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Barkeep: She's in the back room. Blue cloak, two swords. Can't miss her. -> KiraMeet
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[KiraRate]
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Barkeep: She negotiates. Bring coin and patience. -> KiraMeet
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[KiraWarning]
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Barkeep: She's never failed a contract. But she's got... rules. Strange ones. Don't break them. -> KiraMeet
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[KiraMeet]
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Narrator: You find Kira sharpening her blade in the dim light. -> KiraApproach
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[KiraApproach]
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Kira: State your business. I don't do small talk. -> KiraOffer
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[KiraOffer]
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1. I need a sword for a mountain expedition. -> KiraJob
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2. [Flattery] Your reputation precedes you. -> KiraFlattery
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3. How much to keep me alive? -> KiraDirect
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[KiraJob]
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Kira: Mountain? Which one? -> KiraWhich
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[KiraWhich]
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Kira: Mount Sorrow? -> KiraSorrow
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[KiraSorrow]
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1. You've heard of it. -> KiraKnows
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2. Is that a problem? -> KiraConcern
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3. The same. Will you come? -> KiraDecision
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[KiraKnows]
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Kira: Everyone's heard of it. Not everyone's stupid enough to go. -> KiraConcern
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[KiraConcern]
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Kira: Problem? It's suicide. But the pay would need to match. -> KiraPrice
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[KiraPrice]
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1. Name your price. -> KiraNaming
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2. [Persuade] Think of the glory. -> KiraGlory
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3. Forget it, you're too expensive. -> RecruitFail
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[KiraNaming]
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Kira: 200 gold. Half now, half when we're done. If we survive, you owe me a story. -> KiraDeal
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[KiraDeal]
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1. Deal. -> KiraJoins
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2. [Haggle] 150. -> KiraHaggle
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3. Too steep. -> RecruitFail
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[KiraJoins]
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Kira: Then we leave at dawn. Don't be late. I won't wait. -> PartyFormed
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[KiraHaggle]
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Kira: 175. And you carry the supplies. -> KiraHaggleFinal
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[KiraHaggleFinal]
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1. Agreed. -> KiraJoins
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2. Fine, 200 it is. -> KiraJoins
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3. I'll go alone. -> RecruitFail
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[KiraGlory]
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Kira: Glory doesn't pay for food. But... the Crimson Blade is legendary. 150 gold. -> KiraDeal
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[KiraFlattery]
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Kira: Flattery is cheap. What do you want? -> KiraJob
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[KiraDirect]
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Kira: Depends on the threat. Mount Sorrow? That's 200 gold minimum. -> KiraDeal
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[KiraDecision]
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Kira: If you're going to Sorrow, you'll need me. 200 gold. Take it or leave it. -> KiraDeal
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[PartyFormed]
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Narrator: With Kira at your side, the odds feel slightly less suicidal. -> JourneyBegin
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[MerchantApproach]
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Merchant: Ah, a customer perhaps? Or just looking for company? -> MerchantGreet
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[MerchantGreet]
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1. What are you selling? -> MerchantShop
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2. You look worried. What's wrong? -> MerchantTrouble
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3. [Examine] What's in that heavy pouch? -> MerchantSuspicious
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[MerchantTrouble]
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Merchant: It's nothing. Just... debts. Powerful people. You know how it is. -> MerchantDebt
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[MerchantDebt]
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1. How much do you owe? -> MerchantAmount
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2. Who's after you? -> MerchantCreditor
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3. Not my problem. -> TavernChoice
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[MerchantAmount]
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Merchant: 500 gold. By month's end, or... -> MerchantThreat
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[MerchantThreat]
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1. I could help. For a price. -> MerchantHelp
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2. [Intimidate] Pay me and I'll make the problem disappear. -> MerchantHit
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3. Sounds dangerous. Good luck. -> TavernChoice
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[MerchantHelp]
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Merchant: What kind of price? -> MerchantBargain
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[MerchantBargain]
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1. Your entire inventory. -> MerchantDeal
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2. Information about Mount Sorrow. -> MerchantInfoDeal
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3. A partnership. 50/50 on profits. -> MerchantPartner
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[MerchantDeal]
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Merchant: Everything? I... alright. Save me and it's yours. -> MerchantAllied
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[MerchantInfoDeal]
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Merchant: Information? I know expeditions. Gear lists. Who came back. It's yours if you help. -> MerchantAllied
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[MerchantPartner]
|
|
Merchant: A partner? That's... actually fair. You help with this, and we split future profits. Deal? -> MerchantAllied
|
|
|
|
[MerchantAllied]
|
|
Narrator: You've gained a potential ally—or liability. Time will tell. -> TavernChoice
|
|
|
|
[MerchantHit]
|
|
Merchant: You're... offering to kill them? That's dark. But effective. 100 gold if you do. -> HitChoice
|
|
|
|
[HitChoice]
|
|
1. Consider it done. -> HitAccepted
|
|
2. [Morality] No, I was joking. -> TavernChoice
|
|
3. Make it 200. -> HitNegotiate
|
|
|
|
[HitAccepted]
|
|
Narrator: You've accepted a contract to kill. This will have consequences. -> MerchantAllied
|
|
|
|
[HitNegotiate]
|
|
Merchant: 150. That's all I have left. -> HitFinal
|
|
|
|
[HitFinal]
|
|
1. Fine. 150. -> HitAccepted
|
|
2. Too low. Find someone else. -> TavernChoice
|
|
|
|
[MerchantCreditor]
|
|
Merchant: A guild. The Black Ledger. They don't forgive debts. -> MerchantAmount
|
|
|
|
[MerchantSuspicious]
|
|
Merchant: It's just gold! Honestly earned! Why would you—are you with THEM?! -> MerchantPanic
|
|
|
|
[MerchantPanic]
|
|
1. [Calm] Easy, I'm not with anyone. -> MerchantCalm
|
|
2. Maybe I am. Maybe I'm not. -> MerchantTerror
|
|
3. [Bluff] The Black Ledger sends their regards. -> MerchantTerror
|
|
|
|
[MerchantTerror]
|
|
Merchant: Please! I can pay! I just need more time! -> MerchantBeg
|
|
|
|
[MerchantBeg]
|
|
1. [Mercy] Relax, I'm messing with you. -> MerchantRelief
|
|
2. Then the information you have is mine. -> MerchantBribed
|
|
3. [Evil] Time's up. -> MerchantFate
|
|
|
|
[MerchantRelief]
|
|
Merchant: Oh thank the gods. You nearly gave me a heart attack. Drinks on me. -> MerchantFriendly
|
|
|
|
[MerchantBribed]
|
|
Merchant: Anything! Ask and it's yours! -> MerchantInfoDeal
|
|
|
|
[MerchantFate]
|
|
Narrator: The merchant's scream is cut short. The tavern falls silent. -> BarFight
|
|
|
|
[MerchantFriendly]
|
|
Merchant: You're alright, friend. Let me know if you need gear or trade contacts. -> TavernChoice
|
|
|
|
[BarkeepApproach]
|
|
Barkeep: What'll it be? Ale, wine, or something stronger? -> DrinkChoice
|
|
|
|
[DrinkChoice]
|
|
1. Ale. -> DrinkAle
|
|
2. Wine. -> DrinkWine
|
|
3. Something stronger. -> DrinkStrong
|
|
4. Information. -> BarkeepInfo
|
|
|
|
[DrinkAle]
|
|
Barkeep: Classic choice. 2 copper. -> DrinkServed
|
|
|
|
[DrinkWine]
|
|
Barkeep: From the southern vineyards. 5 copper. -> DrinkServed
|
|
|
|
[DrinkStrong]
|
|
Barkeep: Dwarven Fire. You sure? It's knocked out knights. -> StrongConfirm
|
|
|
|
[StrongConfirm]
|
|
1. [Constitution] I can handle it. -> DrinkServed
|
|
2. Maybe just ale. -> DrinkAle
|
|
3. Give me a double. -> DrinkDouble
|
|
|
|
[DrinkDouble]
|
|
Barkeep: Your funeral. -> DrinkPassed
|
|
|
|
[DrinkPassed]
|
|
Narrator: The world spins. Then goes dark. You wake up in an alley, missing 50 gold. -> RobbedWake
|
|
|
|
[RobbedWake]
|
|
1. [Rage] WHO TOOK MY GOLD?! -> AlleyRage
|
|
2. Check your belongings. -> AlleyCheck
|
|
3. [Calm] Assess the situation. -> AlleyCalm
|
|
|
|
[AlleyRage]
|
|
Narrator: Your shout echoes. A rat scurries away. No answers come. -> AlleyCheck
|
|
|
|
[AlleyCheck]
|
|
Narrator: Your pack is intact. The map is still there. But your coin pouch is lighter. -> TavernReturn
|
|
|
|
[AlleyCalm]
|
|
Narrator: You take stock. Gold gone, but otherwise unharmed. Could be worse. -> TavernReturn
|
|
|
|
[TavernReturn]
|
|
Narrator: You stumble back to the tavern. The barkeep smirks. -> BarkeepSmirk
|
|
|
|
[BarkeepSmirk]
|
|
1. You let someone rob me! -> BarkeepAccuse
|
|
2. [Humor] I'll have what I had. -> BarkeepLaugh
|
|
3. Never again. -> TavernChoice
|
|
|
|
[BarkeepAccuse]
|
|
Barkeep: I told you Dwarven Fire knocks out knights. Not my fault you didn't listen. -> TavernChoice
|
|
|
|
[BarkeepLaugh]
|
|
Barkeep: Ha! You've got spirit. This one's on the house. -> DrinkServed
|
|
|
|
[DrinkServed]
|
|
Narrator: The drink warms your belly. The world feels slightly better. -> TavernChoice
|
|
|
|
[BarkeepBribe]
|
|
Barkeep: Information costs. 20 gold and I'll tell you what I know about the castle nearby. -> BarkeepDeal
|
|
|
|
[StrangerHostile]
|
|
Stranger: You've made a dangerous enemy today. -> StrangerChoice
|
|
|
|
[StrangerChoice]
|
|
1. [Fight] Then let's end this now. -> StrangerFight
|
|
2. [Apologize] I meant no offense! -> StrangerCalm
|
|
3. [Flee] Run for the door! -> TavernExit
|
|
|
|
[StrangerFight]
|
|
Narrator: Blades flash. The stranger is fast—too fast. -> StrangerBattle
|
|
|
|
[StrangerBattle]
|
|
1. [Attack] Press the advantage. -> StrangerWound
|
|
2. [Defend] Focus on survival. -> StrangerStalemate
|
|
3. [Yield] I surrender! -> StrangerMercy
|
|
|
|
[StrangerWound]
|
|
Narrator: You land a cut, but so does she. Blood drips from both of you. -> StrangerStalemate
|
|
|
|
[StrangerStalemate]
|
|
Stranger: Enough. You fight well. Perhaps we started poorly. -> StrangerTruce
|
|
|
|
[StrangerTruce]
|
|
1. Agreed. Start over? -> StrangerGreet
|
|
2. I don't trust you. -> TavernExit
|
|
3. [Suspicious] Why the sudden change? -> StrangerExplain
|
|
|
|
[StrangerExplain]
|
|
Stranger: I test potential allies. You passed. -> StrangerGreet
|
|
|
|
[StrangerMercy]
|
|
Stranger: Coward. But at least you're smart. Leave my sight. -> TavernChoice
|
|
|
|
[StrangerCalm]
|
|
Stranger: Words are wind. But I'll give you one chance. Explain yourself. -> StrangerExplain2
|
|
|
|
[StrangerExplain2]
|
|
1. I was curious about the note. -> StrangerNote
|
|
2. I'm seeking the Crimson Blade. -> CrimsonQuestStart
|
|
3. [Lie] I thought you were someone else. -> StrangerLie
|
|
|
|
[StrangerNote]
|
|
Stranger: The note is none of your concern. But since you're bold... -> StrangerGreet
|
|
|
|
[StrangerLie]
|
|
Stranger: [Narrows eyes] You're lying. But I appreciate the attempt. -> StrangerGreet
|
|
|
|
[StrangerReveal]
|
|
Stranger: Perceptive. I was once known as the Shadow of Eloria. Now I am no one. -> StrangerIdentity
|
|
|
|
[StrangerIdentity]
|
|
1. The assassin?! -> StrangerFamous
|
|
2. What are you doing here? -> StrangerPurpose
|
|
3. I've never heard of you. -> StrangerOffended
|
|
|
|
[StrangerFamous]
|
|
Stranger: Former. Retired. Mostly. -> StrangerGreet
|
|
|
|
[StrangerPurpose]
|
|
Stranger: Waiting. For someone like you, perhaps. -> StrangerGreet
|
|
|
|
[StrangerOffended]
|
|
Stranger: Good. That means I did my job well. -> StrangerGreet
|
|
|
|
[WorkOffer]
|
|
Stranger: Work? I have a task. Dangerous. Well-paid. Interested? -> WorkChoice
|
|
|
|
[WorkChoice]
|
|
1. What's the job? -> WorkDetails
|
|
2. How dangerous? -> WorkRisk
|
|
3. How much? -> WorkPay
|
|
|
|
[WorkDetails]
|
|
Stranger: Retrieve an item from the old crypt. A ring. Don't ask what it does. -> WorkAccept
|
|
|
|
[WorkRisk]
|
|
Stranger: Undead. Traps. The usual. -> WorkDetails
|
|
|
|
[WorkPay]
|
|
Stranger: 100 gold on completion. More if you're fast. -> WorkAccept
|
|
|
|
[WorkAccept]
|
|
1. I'll do it. -> SideQuestAccepted
|
|
2. I need more information. -> WorkDetails
|
|
3. I have other priorities. -> StrangerGreet
|
|
|
|
[SideQuestAccepted]
|
|
Stranger: Good. Come back when it's done. Don't die. -> TavernChoice
|
|
|
|
[BarFight]
|
|
Narrator: Tables overturn! The tavern erupts into chaos! -> BarFightChoice
|
|
|
|
[BarFightChoice]
|
|
1. [Fight] Join the brawl! -> BarFightWin
|
|
2. [Flee] Slip out the back! -> TavernExit
|
|
3. [Hide] Duck under a table! -> BarFightHide
|
|
|
|
[BarFightWin]
|
|
Narrator: Fists fly. You emerge victorious, bruised but alive. -> BarFightAfter
|
|
|
|
[BarFightHide]
|
|
Narrator: Chaos swirls above as you wait it out. Eventually, calm returns. -> BarFightAfter
|
|
|
|
[BarFightAfter]
|
|
Barkeep: OUT! All of you! I'm closing early! -> TavernExit
|
|
|
|
[TavernExit]
|
|
Narrator: The cool night air greets you. The adventure continues... elsewhere. -> End
|
|
|
|
[JourneyBegin]
|
|
Narrator: The mountain looms in the distance. Your destiny awaits. -> End
|